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Richard Schumacher – Warriors Basketball Scene

 

Description:

I created a basketball scene to honor the Golden State Warriors.  As well as the court, I created a futuristic looking arena.  Most of the project is just the model, but by holding down the “3” key you can make a basketball shoot a three pointer.  I used three texture maps.  The hardwood floor I created in paint, combining some pictures and lines that I drew as well.  The texture map on the scoreboard of the stats came from a picture I took at a Warriors game.  As well as texture maps, the other “new” element of openGL that I used was transparency.  The backboards are completely transparent and the roof is partially transparent.  One of the things that I like about my project is the ability to move through the scene pretty easily.  Check it out by downloading the executable.  I originally wanted to texture map the stands with people, but I couldn’t find any images that I liked, so I went with a futuristic look instead.  Another problem was rendering the transparent objects in the correct order.  I had to render the objects in a specific order depending on the location of the viewer.  I hope you like it.  Below are the controls needed if you download the project.

 

USAGE:

 

Press arrow keys to control view position.

Left and right keys rotate the viewpoint left and right.

Up and down keys rotate viewpoint up and down.

 

Press "a" key moves you forward.

Press "z" key moves you backward.

Press "R" key to make rotation step size bigger (if moving too slowly)

Press "r" key to make rotation step size smaller (if moving too fast).

Press "T" key to make translation step size bigger (if moving too slowly)

Press "t" key to make translation step size smaller (if moving too fast).

Press "c" to toggle culling backfaces.

Press "S" key to make the shot go faster.

Press "s" key to make the shot go slower.

Press "q" key to rotate the ball.

Hold Down "3" key to make the basketball shoot.

 

Don't be afraid to move through the walls and view the arena from a distance.

 

Press ESCAPE to exit.