Final Project - CSE 167
Students: Jay Chen, Andrew Wang
Comments
Penguin and Hummingbird
Description: We were trying to make good models of real animals using OpenGL and simple geometries,
then texture mapping them to have as realistic a model as possible. Mostly experimenting with how
to create fairly accurate representations of things like animals that we see in real life within
OpenGL.
Controls: Arrows to adjust the viewing angle
'w' for the wire frame mode to see just how the models were created
Algorithms/Techniques Used: A lot of sketching and attempts to describe organic figures using
simple geometric ones. A lot of tweaking to get the figures to look right in 3d. There was also
some issues with texture-mapping which we resolved by only mapping some portions of each geometry.
List of figures